![]() ![]() SelphieSelfie wrote:This type of event is a risk you're taking if you have enough crew but not mantis or less crew (possibly a 2nd sector Mantis Controlled/Homeworld) you're willing to take the risk. None of the above are rhetorical, I am assuming they got answered before the event got into the game. Why would we open a Mantis stasis pod without enough guards to make sure that it would die if it attempted to attack one of our crew? Why can the crewmember prying it open magically not defend themselves well enough to not be insta-killed? Why isn't there an option of "keep an eye on the newcomer in case they do anything funny, but give them a chance"? Why isn't there a blue option along the lines of " Have your Rock pry open the Mantis escape pod " or " Have your Slug use telepathy to confirm the intentions of the newcomer"? If it was a matter of "they get a free shot, crew loses 25 health", that would be one thing, but the incompetence needed to be instakilled in FTL seems staggering. Not because they make the game more difficult, not because they strip crew, but because they do so in a way that completely, permanently unmakes my suspension of disbelief. I am angry at the very existence of these events. Specifically - as alluded to in the title - how, if you trust them and your trust turns out to be misplaced, you instantly lose a crewmember with flavour text of "they get eviscerated by the newcomer". Specifically, the one where you find a Mantis escape pod and one of the variants of the one where a suspicious enemy crewman tries to join you. I have an issue with a couple of random events in the game, over and above all concerns about the difficulty they add. ![]()
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